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Lua_icxx
1.02 (Aug 2011)
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Represent a reference to a Lua object. More...
#include <LuaObjRef.h>
Inheritance diagram for LuaObjRef:Public Types | |
| enum | MetaMethod { MM_ADD, MM_MULTIPLY, MM_SUBTRACT, MM_DIVIDE, MM_UNARY_MINUS, MM_NEGATE, MM_CONCATENATE, MM_EQUAL, MM_LESS_THAN, MM_LESS_OR_EQUAL, MM_TOSTRING, MM_INDEX, MM_FIELD, MM_NEW_INDEX, MM_NEW_FIELD } |
| Enumeration of all the possible metamethods of a Lua object. More... | |
Public Member Functions | |
| LuaObjRef (const std::string &id="nil") | |
| reference to Lua nil | |
| void | setNil () |
| Set this reference to point to Lua nil. | |
| bool | isNil () const |
| Test if this reference points to a Lua nil. | |
| int | getTypeID () const |
| Get the Lua type identifier (one of the LUA_T variables) | |
| std::string | typeName () const |
| Get the Lua type name. | |
| bool | isError () const |
| Get error status associated with the Lua operation that got this ObjRef. | |
| std::string | getErrMsg () const |
| Get error message associated with the Lua op that got this objRef. | |
| void | setID (const std::string &id) |
| Give this reference a "name". Useful for log output etc. | |
| const std::string & | getID () const |
| Get the name given to this reference. Returns "" if none given. | |
| bool | setMetaProtected (bool val=true) |
| Lock/Unlock this object's metatable from being changed by Lua scripts. | |
| bool | hasMetaTable () const |
| Returns true if currently has a metatable, false otherwise. | |
| void | setMetaTable (const LuaTableRef &) |
| Replace this object's metatable with given table. | |
| LuaTempResult | getMetaTable () const |
| Gets this object's metatable (or nil if there is none) | |
| void | setMetaBase (const LuaTableRef &) |
| Set which table to inherit from. | |
| bool | hasMetaBase () const |
| True only if this object has a metatable with an __index entry. | |
| void | setMetaMethod (MetaMethod id, const LuaFuncRef &func) |
| set this.metatable[method]=func; method determined by id | |
| void | pushObj () const |
| Push the object onto the Lua stack. | |
| lua_State * | getLuaState () const |
| Get the Lua state in which this object exists. | |
| LuaObjRef (const LuaTempResult &) | |
| Reference a Lua object on the stack. | |
| LuaObjRef (const LuaTempResult::Item &) | |
| Reference a Lua object on the stack. | |
| LuaObjRef (lua_State *, int stackPos) | |
| Reference a Lua object on the stack. | |
| void | resetRef (const LuaTempResult &result) |
| Change what this object reference points to. | |
| void | resetRef (const LuaTempResult::Item &) |
| Change what this object reference points to. | |
| LuaObjRef & | operator= (const LuaTempResult &result) |
| Change what this object reference points to. | |
| LuaObjRef & | operator= (const LuaTempResult::Item &resultItem) |
| Change what this object reference points to. | |
| template<typename TT > | |
| operator TT () const | |
| convert this Lua object to a TT value | |
| template<typename TT > | |
| TT | getAs () const |
| convert this Lua object to a TT value | |
| template<typename TT > | |
| bool | operator== (TT val) const |
| Compare this Lua object to a value. | |
| template<typename TT > | |
| bool | operator!= (TT val) const |
| Compare this Lua object to a value. | |
| template<typename TT > | |
| bool | operator>= (TT val) const |
| Compare this Lua object to a value. | |
| template<typename TT > | |
| bool | operator<= (TT val) const |
| Compare this Lua object to a value. | |
| template<typename TT > | |
| bool | operator> (TT val) const |
| Compare this Lua object to a value. | |
| template<typename TT > | |
| bool | operator< (TT val) const |
| Compare this Lua object to a value. | |
Protected Attributes | |
| lua_State * | mLua |
| lua state, for use by derived classes | |
Represent a reference to a Lua object.
This can be any object: function, table, number, string, coroutine, user data, etc.
Definition at line 28 of file LuaObjRef.h.
Enumeration of all the possible metamethods of a Lua object.
Definition at line 104 of file LuaObjRef.h.